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| Cryengine 2 special effects |
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All the new engine features shown off at GDC 2007.
1.Time of day lighting
2.Dynamic soft shadows
3.Real time ambient maps
4.Lightbeams
5.Long range view distance (upto 16km)
6.Parallax occlusion mapping
7.3D ocean technology
8.Facial animation system
9.Parametric skeletal animation system
10.Procedural motion warping
11.Object motion blurr
12.Depth of field
13.Breakable buildings
14.Breakable vegetation system
15.Advanced rope physics
16.What you see is what you PLAY editing system
17.Component vehicle damage
18.Next Generation physics system (nuclear bomb
demonstration) Tags : Crysis Crytek Cryengine2 |
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Affichage : 35977
Durée : 196 s |
| CryEngine 2 GDC Demo |
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CryEngine2 developed by Crytek, and used in
Crysis. This demo was displayed in the GDC 2007
conference, all rendered in real time.
Best Look at engine yet.
WWW.URFIR3D.COM Tags : Crytek Crysis CryEngine CryEngine2 |
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Affichage : 20380
Durée : 191 s |
| CryENGINEâ„¢ 2 Character Pipeline Advances for Next-Gen 1/3 |
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- Videos to accompany CDG 2007 slide presentation.
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14 - What is a character?
17 - A few runtime deformation types
21 - Simple 3 vector driver: shape
28 - Arbitrary drivers, using flowGraph to dump
joint rotations to HUD text
30 - Arbitrary drivers, using math nodes to drive
a chroma shift based on joint rotation
31 - Arbitrary drivers, using flowGraph to drive
amount of water trickling down HUD by same joint
rotation
(not shown in CDG presentation)
38 - Linear Blend Skinning vs Spherical Skinning
(volume preservation)
39 - In Game example of spherical skinning volume
preservation
(flipping tentacle)
49 - Sculpting and extracting relative, pose
driven morphs
50 - Simple pose driven morph example
Song: INI KAMOZE - Here come the hotstepper
This video on STAGE6:
http://stage6.divx.com/user/tortellino/video/16887
50/CryENGINE%E2%84%A2-2-Character-Pipeline-Advance
s-for-Next-Gen
This video on Gametrailers:
http://www.gametrailers.com/player/usermovies/1122
88.html
More video and info:
http://crysis.blogsite.org
Source video:
http://chrisevans3d.com/ Tags : crysis crytek cryengine2 cryengine 2 cryplayer Christofer Evans Hanno Hagedorn cdg 2007 |
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Affichage : 21751
Durée : 409 s |
| CryENGINEâ„¢ 2 Character Pipeline Advances for Next-Gen 2/3 |
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- Videos to accompany CDG 2007 slide presentation.
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52 - Setting up a simple pose-driven morph with
the Expressions Explorer
54 - Pose-driven morphs, automated 'fleshy eye'
setup with morphs or bones
55 - Fleshy eyes in-engine
63 - Pose-driven joints,'heper joint' Nanosuit
example (Crysis)
67 - Animation retargetting examples, internal
tests and R&D
85 - Case study: Flash Freezing Characters,
debug-mode gameplay showing dynamic freeze/shatter
effect
89 - Interactive pre-baked physics, Baked physics
(keyframe animation) physicalizing upon collision
92 - Bringing cinematic physical destruction to
varying hardware specs (physicalizing pre-baked
upon collision)
Song: HAPPY MAN VS GALA - Freed From Desire 2003
This video on STAGE6:
http://stage6.divx.com/user/tortellino/video/16887
50/CryENGINE%E2%84%A2-2-Character-Pipeline-Advance
s-for-Next-Gen
More video and info:
http://crysis.blogsite.org
Source video:
http://chrisevans3d.com/ Tags : crysis crytek cryengine2 cryengine 2 cryplayer Christofer Evans Hanno Hagedorn cdg 2007 |
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Affichage : 81346
Durée : 470 s |
| CryENGINEâ„¢ 2 Character Pipeline Advances for Next-Gen 3/3 |
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- Videos to accompany CDG 2007 slide presentation.
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101 - Unoccluded Area Direction, soft self-shading
within the normalmap
103 - Cloth rendering, cloth shader combines
cloth, plastic and metalin one single drawcall
129 - Look-at IK test, combining Rim-lighting, SSS
driven morphs, lookIK, the Eyeshader and
Eye-overlay technique
131 - Fleshy Eyelid stress test
136 - Creating a simple Linear Expression
137 - Creating a Nonlinear Expression
145 - Basic Automated Phoneme Extarction;
Combining audio and text to generate a basic mouth
animation
149 - Joystick control setup, complex mocap setup
150 - Joystick control setup, simple
157 - Joystick controls moved by Mocap Data
instead of being hand animated
158 - Simple Mocap Workflow
159 - Initial automated facial animation on a
mocaped body
161 - Earlier raw data test
Song: Cassius - The Sound Of Violence -
This video on STAGE6:
http://stage6.divx.com/user/tortellino/video/16887
50/CryENGINE%E2%84%A2-2-Character-Pipeline-Advance
s-for-Next-Gen
More video and info:
http://crysis.blogsite.org
Source video:
http://chrisevans3d.com/ Tags : crysis crytek cryengine2 cryengine 2 cryplayer Christofer Evans Hanno Hagedorn cdg 2007 |
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Affichage : 20041
Durée : 415 s |
| Crysis - CryEngine 2 Trailer |
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-Time of Day Lightning
-Real Time Ambient Maps
-Dynamic Soft Shadows
-Lightbeams
-Long Range Viewdistance
-Parallax Occlusion Mapping
-3D Ocean Technology
-Facial Animation
-Parametric Skeletal Animation System
-Procedural Motion Warping
-Object Motion Blur
-Depth of Field
-Breakable Buildings
-Breakable Vegetation System
-Advanced Rope Physics
-What you see is what you PLAY
-Component Vehicle Damage
-Next-Gen Physics System Tags : Crysis Crytek CryEngine Electronic Arts Graphic War Future Weapon Action Soldier |
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Affichage : 1819
Durée : 198 s |
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