All the new engine features shown off at GDC 2007.
1.Time of day lighting
2.Dynamic soft shadows
3.Real time ambient maps
4.Lightbeams
5.Long range view distance (upto 16km)
6.Parallax occlusion mapping
7.3D ocean technology
8.Facial animation system
9.Parametric skeletal animation system
10.Procedural motion warping
11.Object motion blurr
12.Depth of field
13.Breakable buildings
14.Breakable vegetation system
15.Advanced rope physics
16.What you see is what you PLAY editing system
17.Component vehicle damage
18.Next Generation physics system (nuclear bomb
demonstration) Tags :CrysisCrytekCryengine2
CryEngine2 developed by Crytek, and used in
Crysis. This demo was displayed in the GDC 2007
conference, all rendered in real time.
Best Look at engine yet.
WWW.URFIR3D.COM Tags :CrytekCrysisCryEngineCryEngine2
- Videos to accompany CDG 2007 slide presentation.
-
14 - What is a character?
17 - A few runtime deformation types
21 - Simple 3 vector driver: shape
28 - Arbitrary drivers, using flowGraph to dump
joint rotations to HUD text
30 - Arbitrary drivers, using math nodes to drive
a chroma shift based on joint rotation
31 - Arbitrary drivers, using flowGraph to drive
amount of water trickling down HUD by same joint
rotation
(not shown in CDG presentation)
38 - Linear Blend Skinning vs Spherical Skinning
(volume preservation)
39 - In Game example of spherical skinning volume
preservation
(flipping tentacle)
49 - Sculpting and extracting relative, pose
driven morphs
50 - Simple pose driven morph example
Song: INI KAMOZE - Here come the hotstepper
This video on STAGE6:
http://stage6.divx.com/user/tortellino/video/16887
50/CryENGINE%E2%84%A2-2-Character-Pipeline-Advance
s-for-Next-Gen
This video on Gametrailers:
http://www.gametrailers.com/player/usermovies/1122
88.html
More video and info:
http://crysis.blogsite.org
Source video:
http://chrisevans3d.com/ Tags :crysiscrytekcryengine2cryengine2cryplayerChristoferEvansHannoHagedorncdg2007
-Time of Day Lightning
-Real Time Ambient Maps
-Dynamic Soft Shadows
-Lightbeams
-Long Range Viewdistance
-Parallax Occlusion Mapping
-3D Ocean Technology
-Facial Animation
-Parametric Skeletal Animation System
-Procedural Motion Warping
-Object Motion Blur
-Depth of Field
-Breakable Buildings
-Breakable Vegetation System
-Advanced Rope Physics
-What you see is what you PLAY
-Component Vehicle Damage
-Next-Gen Physics System Tags :CrysisCrytekCryEngineElectronicArtsGraphicWarFutureWeaponActionSoldier