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| Crysis Physics - 3'000 barrel explosion |
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High quality version @ rapidshare:
http://rapidshare.com/files/75280244/3000barrels_h
q_xvid.avi
First of all, if you have a question how to make
such things please look @ http://www.crymod.com
I made this video just for fun in one day. After
several crashs during building the constructions
it was done. Sometimes the editor crashs because
of less than 2 GB of RAM
the real framerate without rendering was around
0.2, that means every 5 seconds a picture in some
parts, so its not playable in realtime in the year
2008 :)
This Video is rendered frame by frame, for frame
by frame rendering follow this tutorial:
http://forums.facepunchstudios.com/showthread.php?
p=8179898
To build a barrelhouse follow this tutorial:
Part 1 of 2
http://www.youtube.com/watch?v=dmynS0jxeAE
Part 2 of 2
http://www.youtube.com/watch?v=1LW6NcJ6ZUc
where and how to start the editor:
http://www.crymod.com/thread.php?threadid=15254
Sandbox2 Manual:
http://doc.crymod.com/
Download the Crysis SP Demo (include Sandbox2
Editor) from:
http://www.crysisdemo.com/download.htm
System:
Windows Vista 32 Bit
CPU: Core2 Quad CPU Q6600 @ 2.40GHz
RAM: 2.00 GB Patriot DDR2 2GB Kit, PC8500 1066MHz
Graphic: 1 x GigaByte NX8800Ultra, 768MB
2160/612MHz
NVIDIA GeForce 8800 Ultra
Song in the Video is:
kalmah - Moon Of My Nights Tags : Crysis Barrel explosion crash gamemovie fässer highend graphic animation rendering OIL oilbarrel tornado physik physic gmod videogame |
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Affichage : 2172986
Durée : 239 s |
| CRYSIS |
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CRYSIS Tags : CRYSIS |
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Affichage : 1839700
Durée : 386 s |
| Crysis - Mass Physics |
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Frequently asked questions:
Q: What song is this?
A: "Pretty Pet" by Aberdeen City
Q: Is this realtime?
A: No, it was rendered frame by frame slowly using
this method:
http://forums.facepunchstudios.com/showthread.php?
t=459146
Q: What game is this?
A: The game is "Crysis" but the island and box
placement and such was made with the "Sandbox
editor" that is included with the game.
Q: What are your PC specs?
A: Intel Core 2 Duo 4300 (1.8GHz) processor,
overclocked to 2.2GHz, 2GB 800MHz RAM, Nvidia
512mb 7900GS GPU (DX9).
But PC specs don't really matter to rendering a
video, as long as you can run Crysis and can
handle the rendering of the objects, you could
render a video smoothly using the method linked
above.
Q: What map is that/how do I make structures?
A: You can download the man made out of boxes from
here:
http://www.crymod.com/thread.php?threadid=10448
(XYZ)
You can then change the boxes around and make your
own structures, select objects and press ctrl + c
to clone them.
Q: How do I use the sandbox editor?
A: Search elsewhere for a tutorial (including how
to install it etc.).
Q: What do those commands at the start mean?
A: See the tutorial for rendering a video here:
http://forums.facepunchstudios.com/showthread.php?
t=459146
Q: What is this video about?
A: The video isn't about how good Crysis or
Cryengine2 is but it was actually made simply
because I liked the look of lots of boxes flying
around and structures collapsing etcetera and
thought other people might like to see this also.
Q: Any higher quality versions?
A: Streaming:
http://beta.vreel.net/index.php?q=watch&id=13129
And you can download the video at 640 x 480 (the
resolution I recorded at so I can't get any
better) from here:
Filefront:
http://files.filefront.com/Crysis+Mass+Physicswmv/
;9176864;/fileinfo.html
Rapidshare:
http://rapidshare.com/files/80206218/Crysis_-_Mass
_Physics.wmv.html
If you want to upload it elsewhere yourself,
please ask me rather than uploading yourself and
I'll see what I can do.
Q: Why were the boxes flying?
A: I used tornadoes to make them fly all over the
place, they were invisible because particles were
disabled to stop the rendering of dust clouds when
each box collided with each other.
The settings of the tornadoes where changed around
such as in some clips there was no rotation.
There was one clip that used a "GravityVolume"
found in Misc in objects in the rollup bar.
Q: How do you increase the draw distance?
A: The console command e_view_dist_ratio sets the
visibility for objects, I had it set at 200 in the
later clips.
Q: Don't physics still lag with sys_physics_CPU 0?
A: Yes, they do a bit at really heavy clumps of
objects colliding, but it's so much smoother than
if set at 1 when there's that many physical
interactions going on and I think it's an actual
physics engine problem where they can lock when
colliding, they can't get past what's infront of
them rather than it actually lagging like when
it's set to 1.
If there was nothing in the way of a moving
object, it won't lag on 0 but can on 1.
For more info, see the tutorial (first link in
this description).
I really reccommend checking out more songs by
Aberdeen City if you like this song.
http://www.aberdeenmusic.com/
http://www.myspace.com/aberdeencity
Q: Are you going to make another one?
A: I'm trying to but am having many problems both
with the engine and in real life too.
In the mean time check out the video responses to
this video for other people's mass physics videos
and you can also make your own and send it as a
response and I'll approve it if it's a mass
physics video.
I PANT3RA I approves of this video. Tags : Crysis Physics Pre Rendering capture_frames sys_physics_CPU Video Games |
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Affichage : 1352098
Durée : 269 s |
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