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Vidéos : devkitpro
How to install DS Game Maker
Full how to on installing Devkitpro, Devkitarm and DS Game Maker by james.
Tags : ds game maker install devkitpro devkitarm palib
Affichage : 891 Durée : 254 s
GBA WII EMULATOR FRONT SD LOAD SUPPORT
Download: http://www.megaupload.com/?d=FNF844RV Emu_kidid has updated his port of Visual Boy Advance for the Nintendo Wii and Nintendo GameCube. The Wii version now supports more input devices along with Front SD loading and saving (among other things). The GameCube port adds support for loading and saving from the SD Gecko. What's New? - Wii Port * Wiimote / Classic Controller / Gamecube Pad support * Front-SD ROM Loading * Front-SD SRAM Saving and Loading * MEM2 ROM Storage for fast access * In-game Menu with ability to exit to loader (Home button) * Auto frame skip for those core heavy games GC Port * SDGecko ROM Loading * SDGecko SRAM Saving and Loading * In-game Menu with ability to exit to loader (X+Y) * Auto frame skip to give you the illusion of full FPS I decided that I would do a few little minor additions to this emulator before I dropped it totally from my list and so here's the results. Wii Port * Wiimote / Classic Controller / Gamecube Pad support * Front-SD ROM Loading * Front-SD SRAM Saving and Loading * MEM2 ROM Storage for fast access * In-game Menu with ability to exit to loader (Home button) * Auto frame skip for those core heavy games GC Port * SDGecko ROM Loading * SDGecko SRAM Saving and Loading * In-game Menu with ability to exit to loader (X+Y) * Auto frame skip to give you the illusion of full FPS Quote Please note, there's not much of a GUI if anything. The only way you can load another ROM is to exit to the loader through the in-game menu or simply reload the DOL. Roms must be placed in /VBA/ROMS/ and cannot be compressed. Saves will be placed in /VBA/SAVES/ and will automatically be loaded if they exist. The GBA BIOS file is to be placed in /VBA/BIOS/BIOS.GBA. If you want to use a Wiimote/Classic Controller, turn it on during the ROM selection menu for it to be detected. Full source code is included. You will need to wait until the current libOGC CVS is updated to devkitpro r15 and actually working. I compiled using a modified devkitPro r14 and libogc from CVS. Use the pre-compiled GBA.o (done with level2 optimizations) if you wish to compile this software again. (GBA.d will need to be modified) This is a messy build process but it's the only way to get it working for now. Wii/GC ports by: emu_kidid, Original Gamecube port: softdev. VBA by Forgotten (http://vba.ngemu.com/) libOGC/devKitPro by shagkur/Wintermute. Official Release Thread/Discuss/ http://www.tehskeen.com/forums/showthread.php?t=74 21 Download: http://www.megaupload.com/?d=FNF844RV
Tags : WII GBA FRONT SD
Affichage : 4925 Durée : 468 s
Wii Homebrew Channel
Download this at http://hbc.hackmii.com This is a demo of the Wii Homebrew Channel beta, powered by devkitPPC / libOGC. Credits too numerous to list here. Don't mind the temporary test data; these apps are being loaded off an SD card. The channel also has built-in support for loading ELFs/DOLs via USBGecko and TCP/IP (shown at the end, when Linux is loaded).
Tags : Nintendo Wii homebrew hack Linux devkitPro devkitPPC libOGC
Affichage : 228179 Durée : 123 s
New Version
A new version is about to be released. Check it out here ;) Notice, there are no battles yet, but i promiss there will be some at next neoflash compo @(3/20/2007). Sorry that there arent any comments in my videos. Dont want to bother anyone with my cruel german accent :D Special thanx goes to: Liranuna (for modplay sourcecode) DimensionTheory (for the nice mod files!) Garel (for all textures and my objects) Pnyx (for all the characters) Steffen (for the wolves...not seeable yet trough) Alfatreze (for menue and splashscreens) Dovoto, Webez & Gabebear (for all 3D hinds and help) Wintermute and chishm (for devkitpro and libnds) GPF for his alternative filesystem and last but not least Fire-WSP for supervising, testing and motivating
Tags : homebrew nds 3d rpg
Affichage : 18876 Durée : 201 s
Doom on Nintendo DS
This is Doom running on the Nintendo DS. This is not the GBA port, but the full orginal Doom game running at full screen on the DS hardware. This port can use almost any .wad file supported by PrBoom, so Doom mods may be played as well. For more information: http://dsdoom.devkitpro.org/ http://prboom.sourceforge.net/
Tags : Doom DS Nintendo portable emulation
Affichage : 17871 Durée : 92 s
Hello world modified homebrew
My first build of wii homebrew, a modified hello world example, running in native wii mode using the twilight hack. Compiled under windows with devkitPro PPC r14 If any one has any copyright issues just message me.
Tags : gadget wii homebrew hello world nintendo cboomf luke native twilight hack zelda princess segher bushing
Affichage : 258 Durée : 128 s
DrumMe Demonstration
A little something I knocked together.
Tags : Devkitpro DrumMe Demonstration Demo Drums Drum Kit Nintendo DS
Affichage : 1542 Durée : 28 s
Training for Red Steel
I put this montage together to show how I am training for Red Steel. I hope you all enjoy it and leave some comments too. This is the 4th time I've ever done video editing but I'm happy with out hit turned out. The Nintendo DS game you see in the video was programmed by me. I know it's a bit hard to see but knives are flying across the screen and you have to dodge them. It was created using devkitPro and PAlib.
Tags : Red Steel Dojo of Pain
Affichage : 354 Durée : 109 s
Fractal Junkie v1.0 DS
You'll have to forgive me, im not very good at talking on camera :( A Nintendo DS app that lets you explore mandelbrot and julia sets as fractals on your DS. Download: http://themagnitude.co.uk/?cmd=apps&id=7 Note that this is a homebrew DS application and is not avaliable in any store (because I programmed it). Special Thanks to: devkitpro & libnds
Tags : computer nintendo ds fractal mandelbrot julia set homebrew themagnitude magnitude
Affichage : 202 Durée : 127 s
Wii Balls
This is a basic port of my Lua Balls app, but it's written in C++ for Wii now. It's pretty self-explanatory, but yeah. I'll update this description later. Recorded on 8-12-08
Tags : computer video game electronics balls C++ programming devkitpro OGC GRRLIB nintendo Wii Lua homebrew hacking the
Affichage : 22 Durée : 89 s

 

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