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| GBA WII EMULATOR FRONT SD LOAD SUPPORT |
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Download:
http://www.megaupload.com/?d=FNF844RV
Emu_kidid has updated his port of Visual Boy
Advance for the Nintendo Wii and Nintendo
GameCube. The Wii version now supports more input
devices along with Front SD loading and saving
(among other things). The GameCube port adds
support for loading and saving from the SD Gecko.
What's New? - Wii Port
* Wiimote / Classic Controller / Gamecube Pad
support
* Front-SD ROM Loading
* Front-SD SRAM Saving and Loading
* MEM2 ROM Storage for fast access
* In-game Menu with ability to exit to loader
(Home button)
* Auto frame skip for those core heavy games
GC Port
* SDGecko ROM Loading
* SDGecko SRAM Saving and Loading
* In-game Menu with ability to exit to loader
(X+Y)
* Auto frame skip to give you the illusion of full
FPS
I decided that I would do a few little minor
additions to this emulator before I dropped it
totally from my list and so here's the results.
Wii Port
* Wiimote / Classic Controller / Gamecube Pad
support
* Front-SD ROM Loading
* Front-SD SRAM Saving and Loading
* MEM2 ROM Storage for fast access
* In-game Menu with ability to exit to loader
(Home button)
* Auto frame skip for those core heavy games
GC Port
* SDGecko ROM Loading
* SDGecko SRAM Saving and Loading
* In-game Menu with ability to exit to loader
(X+Y)
* Auto frame skip to give you the illusion of
full FPS
Quote
Please note, there's not much of a GUI if
anything. The only way you can load another ROM is
to exit to the loader through the in-game menu or
simply reload the DOL.
Roms must be placed in /VBA/ROMS/ and cannot be
compressed.
Saves will be placed in /VBA/SAVES/ and will
automatically be loaded if they exist.
The GBA BIOS file is to be placed in
/VBA/BIOS/BIOS.GBA.
If you want to use a Wiimote/Classic Controller,
turn it on during the ROM selection menu for it to
be detected.
Full source code is included. You will need to
wait until the current libOGC CVS is updated to
devkitpro r15 and actually working. I compiled
using a modified devkitPro r14 and libogc from
CVS. Use the pre-compiled GBA.o (done with level2
optimizations) if you wish to compile this
software again. (GBA.d will need to be modified)
This is a messy build process but it's the only
way to get it working for now.
Wii/GC ports by: emu_kidid,
Original Gamecube port: softdev.
VBA by Forgotten (http://vba.ngemu.com/)
libOGC/devKitPro by shagkur/Wintermute.
Official Release Thread/Discuss/
http://www.tehskeen.com/forums/showthread.php?t=74
21
Download:
http://www.megaupload.com/?d=FNF844RV Tags : WII GBA FRONT SD |
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Affichage : 4925
Durée : 468 s |
| Wii Homebrew Channel |
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Download this at http://hbc.hackmii.com
This is a demo of the Wii Homebrew Channel beta,
powered by devkitPPC / libOGC. Credits too
numerous to list here. Don't mind the temporary
test data; these apps are being loaded off an SD
card. The channel also has built-in support for
loading ELFs/DOLs via USBGecko and TCP/IP (shown
at the end, when Linux is loaded). Tags : Nintendo Wii homebrew hack Linux devkitPro devkitPPC libOGC |
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Affichage : 228179
Durée : 123 s |
| New Version |
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A new version is about to be released. Check it
out here ;)
Notice, there are no battles yet, but i promiss
there will be some at next neoflash compo
@(3/20/2007).
Sorry that there arent any comments in my videos.
Dont want to bother anyone with my cruel german
accent :D
Special thanx goes to:
Liranuna (for modplay sourcecode)
DimensionTheory (for the nice mod files!)
Garel (for all textures and my objects)
Pnyx (for all the characters)
Steffen (for the wolves...not seeable yet trough)
Alfatreze (for menue and splashscreens)
Dovoto, Webez & Gabebear (for all 3D hinds and
help)
Wintermute and chishm (for devkitpro and libnds)
GPF for his alternative filesystem
and last but not least Fire-WSP for supervising,
testing and motivating Tags : homebrew nds 3d rpg |
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Affichage : 18876
Durée : 201 s |
| Doom on Nintendo DS |
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This is Doom running on the Nintendo DS.
This is not the GBA port, but the full orginal
Doom game running at full screen on the DS
hardware. This port can use almost any .wad file
supported by PrBoom, so Doom mods may be played as
well.
For more information:
http://dsdoom.devkitpro.org/
http://prboom.sourceforge.net/ Tags : Doom DS Nintendo portable emulation |
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Affichage : 17871
Durée : 92 s |
| Training for Red Steel |
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I put this montage together to show how I am
training for Red Steel. I hope you all enjoy it
and leave some comments too. This is the 4th time
I've ever done video editing but I'm happy with
out hit turned out.
The Nintendo DS game you see in the video was
programmed by me. I know it's a bit hard to see
but knives are flying across the screen and you
have to dodge them. It was created using devkitPro
and PAlib. Tags : Red Steel Dojo of Pain |
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Affichage : 354
Durée : 109 s |
| Fractal Junkie v1.0 DS |
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You'll have to forgive me, im not very good at
talking on camera :(
A Nintendo DS app that lets you explore mandelbrot
and julia sets as fractals on your DS.
Download: http://themagnitude.co.uk/?cmd=apps&id=7
Note that this is a homebrew DS application and is
not avaliable in any store (because I programmed
it).
Special Thanks to:
devkitpro & libnds Tags : computer nintendo ds fractal mandelbrot julia set homebrew themagnitude magnitude |
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Affichage : 202
Durée : 127 s |
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