|
|
 |
|
|
| Immersive 3D Video |
 |
Playback of a 3D video stream of a dance
performance in an immersive CAVE environment at
the UC Davis KeckCAVES facility (
http://www.keckcaves.org ).
The 3D video data was provided by the CITRIS
Tele-Immersion lab at UC Berkeley (
http://tele-immersion.citris-uc.org )
The first half of the video was shot from a fixed
camera position outside of the CAVE; the second
half was shot hand-held. Tags : CAVE VR immersive 3D video dance performance teleimmersion CITRIS |
|
Affichage : 13698
Durée : 249 s |
| Quest Atlantis Immersive Learning Environment Expanding |
 |
The John D. and Catherine T. MacArthur Foundation
has granted more than $1.8 million to the Indiana
University School of Education to expand the
immersive learning environment "Quest Atlantis."
Sasha Barab, associate professor and Jacobs Chair
in Learning Sciences and Instructional Systems
Technology and the director of the Center for
Research on Learning and Technology, created the
Quest Atlantis project. It is a learning and
teaching tool for students ages 9-12 that uses a
3-D, multiuser environment to immerse children in
educational tasks. Tags : Education Immersive Learning Computers Games Students Elementary Schools Styles |
|
Affichage : 1189
Durée : 292 s |
| CINE - Collaborative Immersive Networked Environment |
 |
CINE 2.0 (Collaborative Immersive Networked
Environment, pronounced "sign")
www.StudioIMC.com
A mixed media environment inspired by Star Trek:
TNG's Holodeck. Multiple users fly through an
urban datascape in an immersive environment by
using body gestures. Participants in the
environment can also collaborate to compose music
while participants in the real city can send
photographs from their cell phones to the
environment.
Artists: James Tunick, Miro Kirov, and Houston
Riley with Tony Rizzaro and Braden Weeks Earp
CINE takes the computer screen out of the box and
reconfigures it as a life-size environment in the
room. Control of visuals and sound takes place
through full-body gestures rather than just
fingers tips. As the traditional computer screen
and mouse-keyboard interface transforms to fill
the room, it invites collaboration between
multiple users, setting up the potential for a
whole new worlds of learning, art, creativity,
play, and entertainment. Tags : collaborative immersive networked environment virtual reality fullbody gaming music composition multimedia installation |
|
Affichage : 4292
Durée : 124 s |
| "MultiPOD" from Xische-MultiSell - Immersive interaction |
 |
The MultiPOD has been conceptualized by
Xische-MultiSell http://www.xm.ae and is
particularly suited for immersive interaction in
Public Spaces.
Prospective users would be real estate developers,
hotels, car manufacturers or any other suppliers
that needs to present a conceptual product that
requires immmersive interaction because the
product may not yet exist.
It's optimized for Public Spaces and highfootfall
locations such as Exhibitions, shopping malls,
showrooms and even product launches.
The technology is based on large Lumin 360 degree
screens with both side view. The aspect ratio is
ultra wide and about 32:18 and curved to 180
degrees. Content are developed through a 3D gaming
platform and interactive content controlled by
MultiPoint gesture recognition or trackball.
Version 2.0 will include an omni directional
treadmill such as used by NASA for astronaut
training on the floor enabling physical
walk-through as well.
The viability of MultiPOD is due to its natural
interaction and absence of traditional input
devices such as mouse, keyboard, touchscreen,
glove, glasses, VR helmet, wires etc. It''s all
about natural interaction without mechanical
interfaces.
MultiPOD can be integrated into an environment
such as an exhibition booth or sales showroom.
The screens uses 3 x DLP 3-Chip projectors cross
beaming with Warp and edgeblending.
MultiPOD, MultiScreens and MultiPoint is all
integralparts of MultiSell's family of interactive
surfaces called MultiSpace Surface Systems.
Complete rooms & spaces can be made interactive
with walls, floors table tops, bars and other
integral surfaces of a room "talking" to each
other - with human and machine interacting
naturally and no gadgets in between. Single-Touch
or Multi-Touch options.
For more info:
David Holm-Glad
david@xm.ae
http://www.xm.ae Tags : Multi-Touch Multitouch MultiPOD MultiSell MultiPoint Surface MultiSpace VR Virtual Reality Curved Screen 360 degree |
|
Affichage : 8030
Durée : 25 s |
| MetaMersionâ„¢ Immersive Gaming System (Development Prototype) |
 |
http://www.metamersion.com/
"You're seeing what virtual reality gaming should
always have been."
The MetaMersion™ Immersive Gaming ... all »
System is a cutting-edge gaming platform designed
to let you play your favorite PC-based game titles
in a fully immersive, virtual reality environment.
You "step inside" the game and move through the
virtual landscape -- just as you would do in the
real world. You can: physically walk around;
crouch and take cover behind virtual objects;
shoot around corners; look up, down, and even
behind you. No other gaming platform comes close
to the realism and interaction provided by the
MetaMersionâ„¢ Immersive Gaming System. Tags : virtual reality game gaming metamersion |
|
Affichage : 40733
Durée : 95 s |
|
|
|
|
|
|
|
|
|
|
 |
| |
|