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| Wii Homebrew Channel |
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Download this at http://hbc.hackmii.com
This is a demo of the Wii Homebrew Channel beta,
powered by devkitPPC / libOGC. Credits too
numerous to list here. Don't mind the temporary
test data; these apps are being loaded off an SD
card. The channel also has built-in support for
loading ELFs/DOLs via USBGecko and TCP/IP (shown
at the end, when Linux is loaded). Tags : Nintendo Wii homebrew hack Linux devkitPro devkitPPC libOGC |
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Affichage : 182130
Durée : 123 s |
| GBA WII EMULATOR FRONT SD LOAD SUPPORT |
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Download:
http://www.megaupload.com/?d=FNF844RV
Emu_kidid has updated his port of Visual Boy
Advance for the Nintendo Wii and Nintendo
GameCube. The Wii version now supports more input
devices along with Front SD loading and saving
(among other things). The GameCube port adds
support for loading and saving from the SD Gecko.
What's New? - Wii Port
* Wiimote / Classic Controller / Gamecube Pad
support
* Front-SD ROM Loading
* Front-SD SRAM Saving and Loading
* MEM2 ROM Storage for fast access
* In-game Menu with ability to exit to loader
(Home button)
* Auto frame skip for those core heavy games
GC Port
* SDGecko ROM Loading
* SDGecko SRAM Saving and Loading
* In-game Menu with ability to exit to loader
(X+Y)
* Auto frame skip to give you the illusion of full
FPS
I decided that I would do a few little minor
additions to this emulator before I dropped it
totally from my list and so here's the results.
Wii Port
* Wiimote / Classic Controller / Gamecube Pad
support
* Front-SD ROM Loading
* Front-SD SRAM Saving and Loading
* MEM2 ROM Storage for fast access
* In-game Menu with ability to exit to loader
(Home button)
* Auto frame skip for those core heavy games
GC Port
* SDGecko ROM Loading
* SDGecko SRAM Saving and Loading
* In-game Menu with ability to exit to loader
(X+Y)
* Auto frame skip to give you the illusion of
full FPS
Quote
Please note, there's not much of a GUI if
anything. The only way you can load another ROM is
to exit to the loader through the in-game menu or
simply reload the DOL.
Roms must be placed in /VBA/ROMS/ and cannot be
compressed.
Saves will be placed in /VBA/SAVES/ and will
automatically be loaded if they exist.
The GBA BIOS file is to be placed in
/VBA/BIOS/BIOS.GBA.
If you want to use a Wiimote/Classic Controller,
turn it on during the ROM selection menu for it to
be detected.
Full source code is included. You will need to
wait until the current libOGC CVS is updated to
devkitpro r15 and actually working. I compiled
using a modified devkitPro r14 and libogc from
CVS. Use the pre-compiled GBA.o (done with level2
optimizations) if you wish to compile this
software again. (GBA.d will need to be modified)
This is a messy build process but it's the only
way to get it working for now.
Wii/GC ports by: emu_kidid,
Original Gamecube port: softdev.
VBA by Forgotten (http://vba.ngemu.com/)
libOGC/devKitPro by shagkur/Wintermute.
Official Release Thread/Discuss/
http://www.tehskeen.com/forums/showthread.php?t=74
21
Download:
http://www.megaupload.com/?d=FNF844RV Tags : WII GBA FRONT SD |
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Affichage : 2856
Durée : 468 s |
| Nintendo Wii Brasil Demo |
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Juntei alguns exemplos da libOGC em um único
programa para criar essa demo.
Ali no meio deveria estar aparecendo o logotipo da
comunidade Nintendo Wii Brasil do orkut, mas a
porcaria da webcam não conseguiu pegar direito :(
Disclaimer: esse vÃdeo é uma produção
independente e não é afiliado à comunidade
Nintendo Wii Brasil, nem reflete nenhuma posição
oficial de seus membros. Tags : nintendo wii gamecube homebrew libogc video game |
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Affichage : 450
Durée : 116 s |
| USB Gecko |
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Worldwide shipping! USB Gecko only 44,99$ at:
http://www.adictron.com
USB Gecko adapter for GameCube and Wii, with the
features of current public released firmware:
-Upload and Execute files (DOL and Bin format)
such as homebrew games, applications and emulators
-Extract Wii(TM) and Gamecube(TM) media at high
speeds. The faster method to do so!
-Backup and Restore game save files to and from
the PC
-Remote Debugging capabilities including memory
dumping, editing, all in realtime
-Access low level functions including Bios, SRAM
and firmware
-Free open source libraries, source code examples
-On board flash memory for storing data or
firmwares
-Easy to integrate with free software libraries
like Libogc (Example code included)
-More features as .mp3 and .mod music player, game
boot, take screenshots and save to the PC,...
-Often updates and new downloads
-Support forum - Get support from other users
-Works on all regions!
Price of other devices able of some USB Gecko
features:
Realtime Remote Debugging - EXI2USB by Nintendo
(about 2500$)
Rip your GameCube and Wii backups - LG Drive
(about 50€)
Grab game screenshots - TV card with AV/In (about
50€)
Transfer saves from and to PC - USB memory adapter
by EMS (about 30€)
*****credits*****
Music:
-Niels Keetels - AMP5
-Aria Urbana - Ignorance is Bliss
Homebrew games (in order of appearance):
-Ascii Fighters v0.2 by cReDiAr
-Superpong! by Pacochan
-xRick by Anders Granlund
-Spacewar by Cleon
-Evasion by 160R
-Yeti engine v1.0 by Dovoto
-TetrisGC 1.1 by DesktopMan
-Snowlords by Tkcne & Nertzy
Tested emulators authors:
-Softdev
-Sappharad
-Honkey Kong
-DesktopMan
-And updates of great Softdev's emulators by scene
community members as eke-eke
(you can let know more credits here)
USB Gecko author:
-Nuke
Official site: http://www.usbgecko.com
First review: http://wii.scorpei.com/usbgecko.html
Best emulators source: http://www.tehskeen.com
Order USB Gecko:
http://shop.strato.com/epages/61488288.sf/seca_ws0
52Rogc/?ObjectPath=/Shops/61488288/Products/ngc_us
bgecko Tags : usb gecko gc wii pc saves backup ripper stream remote debugger developer tool adapter homebrew games emulators mod gekko |
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Affichage : 32419
Durée : 400 s |
| SL Jpeg Viewer 0.16 |
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A little update from the version 0.13.
What's new
- Compiled with devkitppc r15 and libogc 20080602
- Beta messages were removed
- Images up to 1.9M pixels can now be opened
(1600x1200)
- SD card reading is improved with the use of
libfat, no more reading glitches
- The downscaling algorithm is now a bit faster
Instructions
- Create a folder named "JPEG" in the root of your
sd card, notice the uppercase
- Place whichever JPEG files you want to view in
that folder, you can also place any other file (it
won't be read)
- Load the slviewer0.16.dol using your prefered
loading method, on a gamecube or on a wii on gc
mode
- Press A
- It will show how many files were found and the
first jpeg will be loaded
- Press A to see the next file or B to see the
last file
http://www.tehskeen.com/forums/showthread.php?p=35
953#post35953 Tags : gamecube homebrew jpeg viewer devkitppc libogc sd card |
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Affichage : 6
Durée : 74 s |
| Drawing Box v1b |
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More information and download here:
http://blog.emiliobool.com/posts/drawing_box_v1b/
---
Compiled with libogc,box2d, and libwiisprite**.
Running on a Wii.
--
This is a "child" game, a game before my final
port of crayon physics... it is only to understand
how it works and what I can improve before the big
one..
(It may evolve in a different direction) Tags : drawing box wii wiimote box2D physics homebrew |
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Affichage : 3290
Durée : 75 s |
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