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| Traditional Latin Mass: Feast of the Sacred Heart |
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Traditional Latin Mass filmed on the Feast of the
Sacred Heart in the small chapel of the
International Seminary of Saint Cure d'Ars,
Flavigny, France, in 1999. The seminary is the
Society of Saint Pius X's second European
seminary. Typically seminarians spend their first
year of spiritually there before leaving for
Ecône, Switzerland, to complete their training.
The film presents the ceremonies of the Missa
Solemnis or Solemn High Mass with Gregorian chant
and polyphonic motets. Some local customs take
place during the Mass. For example, birettas are
not worn and the Domini Non Sum Dignus is recited
aloud by all present. More astute listeners might
also notice the French pronunciation, which is
perhaps not the ideal.
This film has been available on the Internet for
quite some time encoded in a very low quality
format. I have encoded the video here from an
original source at the highest quality possible
given the size restrictions at Youtube.
Unfortunately this has resulted in a slightly
blurred picture and mono sound rather than stereo.
Apart from the addition of captions, the film
remains unchanged. Tags : Traditional Tridentine Catholic Latin Mass Solemn High SSPX Flavigny Seminary France Traditionalist Liturgy Lefebvre |
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Affichage : 396467
Durée : 3794 s |
| Crysis - Mass Physics |
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Frequently asked questions:
Q: What song is this?
A: "Pretty Pet" by Aberdeen City
Q: Is this realtime?
A: No, it was rendered frame by frame slowly using
this method:
http://forums.facepunchstudios.com/showthread.php?
t=459146
Q: What game is this?
A: The game is "Crysis" but the island and box
placement and such was made with the "Sandbox
editor" that is included with the game.
Q: What are your PC specs?
A: Intel Core 2 Duo 4300 (1.8GHz) processor,
overclocked to 2.2GHz, 2GB 800MHz RAM, Nvidia
512mb 7900GS GPU (DX9).
But PC specs don't really matter to rendering a
video, as long as you can run Crysis and can
handle the rendering of the objects, you could
render a video smoothly using the method linked
above.
Q: What map is that/how do I make structures?
A: You can download the man made out of boxes from
here:
http://www.crymod.com/thread.php?threadid=10448
(XYZ)
You can then change the boxes around and make your
own structures, select objects and press ctrl + c
to clone them.
Q: How do I use the sandbox editor?
A: Search elsewhere for a tutorial (including how
to install it etc.).
Q: What do those commands at the start mean?
A: See the tutorial for rendering a video here:
http://forums.facepunchstudios.com/showthread.php?
t=459146
Q: What is this video about?
A: The video isn't about how good Crysis or
Cryengine2 is but it was actually made simply
because I liked the look of lots of boxes flying
around and structures collapsing etcetera and
thought other people might like to see this also.
Q: Any higher quality versions?
A: Streaming:
http://beta.vreel.net/index.php?q=watch&id=13129
And you can download the video at 640 x 480 (the
resolution I recorded at so I can't get any
better) from here:
Filefront:
http://files.filefront.com/Crysis+Mass+Physicswmv/
;9176864;/fileinfo.html
Rapidshare:
http://rapidshare.com/files/80206218/Crysis_-_Mass
_Physics.wmv.html
If you want to upload it elsewhere yourself,
please ask me rather than uploading yourself and
I'll see what I can do.
Q: Why were the boxes flying?
A: I used tornadoes to make them fly all over the
place, they were invisible because particles were
disabled to stop the rendering of dust clouds when
each box collided with each other.
The settings of the tornadoes where changed around
such as in some clips there was no rotation.
There was one clip that used a "GravityVolume"
found in Misc in objects in the rollup bar.
Q: How do you increase the draw distance?
A: The console command e_view_dist_ratio sets the
visibility for objects, I had it set at 200 in the
later clips.
Q: Don't physics still lag with sys_physics_CPU 0?
A: Yes, they do a bit at really heavy clumps of
objects colliding, but it's so much smoother than
if set at 1 when there's that many physical
interactions going on and I think it's an actual
physics engine problem where they can lock when
colliding, they can't get past what's infront of
them rather than it actually lagging like when
it's set to 1.
If there was nothing in the way of a moving
object, it won't lag on 0 but can on 1.
For more info, see the tutorial (first link in
this description).
I really reccommend checking out more songs by
Aberdeen City if you like this song.
http://www.aberdeenmusic.com/
http://www.myspace.com/aberdeencity
Q: Are you going to make another one?
A: I'm trying to but am having many problems both
with the engine and in real life too.
In the mean time check out the video responses to
this video for other people's mass physics videos
and you can also make your own and send it as a
response and I'll approve it if it's a mass
physics video.
I PANT3RA I approves of this video. Tags : Crysis Physics Pre Rendering capture_frames sys_physics_CPU Video Games |
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Affichage : 1185955
Durée : 269 s |
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