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| Modeling Human Sentence Processing |
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Google Tech Talks
April, 17 2008
ABSTRACT
Modeling human sentence-processing can help us
both better understand how the brain processes
language, and also help improve user interfaces.
For example, our systems could compare different
(computer-generated) sentences and produce ones
that are easiest to understand.
I will talk about my work on evaluating theories
about syntactic processing difficulty on a large
eye-tracking corpus, and present a model of
sentence processing which uses an incremental,
fully connected parsing strategy.
Speaker: Vera Demberg
Vera Demberg is a Ph.D. student in Computational
Linguistics from the University of Edinburgh,
Scotland. Her research focus is on building
computational models of human sentence processing.
Vera obtained a Diplom (MSc) in Computational
Linguistics from Stuttgart University, and a MSc
in Artificial Intelligence from the University of
Edinburgh. She has published papers in a number of
top venues for language processing and
psycholinguistic research, including ACL, EACL,
CogSci and Cognition.
For her PhD research, she's been awarded the AMLaP
Young Scientist Award for best platform
presentation by a junior scientist. She was a
finalist for the Google Europe Anita Borg Memorial
Scholarship in 2007. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 7667
Durée : 2975 s |
| Urban Reconstruction and Modeling for Building Virtual Worlds |
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Google Tech Talks
March, 11 2008
ABSTRACT
Creating digital content for virtual worlds
remains a significant
challenge, especially for urban environments,
which are among the
largest and most complex. As display capabilities
improve and audience
expectations grow, procedural modeling techniques
are becoming an
increasingly important supplement to traditional
modeling software. In
this talk, we present grammar-based, image-based
and interactive
methods for the efficient creation of urban
environments. Thus massive
architectural models of high visual quality and
geometric detail can
be produced at low cost. Selected examples
demonstrate solutions to
previously unsolved modeling problems, especially
to consistent mass
modeling with volumetric shapes of arbitrary
orientation. Furthermore,
we show massive urban models with unprecedented
level of detail, with
the virtual rebuilding of the archaeological site
of Pompeii as a case
in point.
Speaker: Peter Wonka
Peter Wonka joined the computer science faculty of
Arizona State
University as Assistent Professor in 2004 after
two years as a
post-doctorate researcher at the Georgia Institute
of Technology. He
received his Ph.D. in computer science from the
Vienna University of
Technology in 2001 and a masters degree in urban
planning in 2002. His
research interests include various topics in
computer graphics,
especially real-time rendering and procedural
modeling. Peter Wonka is
a member of the PRISM lab (http://prism.asu.edu/).
Speaker: Pascal Mueller
Pascal Mueller is researcher at the Computer
Vision Laboratory of the
ETH Zurich (http://www.vision.ethz.ch) and CEO of
the recently founded
spin-off company Procedural Inc.
(http://www.procedural.com) located
in Zurich, Switzerland. His main interests lie in
the field of
computer graphics: procedural modeling, generative
design, visual
effects production pipelines and computer-aided
media art. He
developed the architectural modeling tool
CityEngine and is
co-developer of the multimedia engine Soundium. He
has published
various scientific papers including SIGGRAPH, and
his body of artistic
work includes videos, short movies, over fifty
live visuals
performances, and several interactive
installations exhibited in
museums like the Ars Electronica Center. Pascal
Mueller received a
master degree in computer science from ETH Zurich
in 2001. For two
years, he worked as a 3D artist and technical
director for the Swiss
production company Central Pictures. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 5655
Durée : 3533 s |
| Data Modeling for the Database Developer, Designer & Admin. |
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DBAs, developers and designers are often tasked
with building and managing databases. Especially
when the database has been developed by someone
else, you have little to no insight into the
database structure. Join Quest Software to learn
more about Toad Data Modeler and its features that
provide:
* Database Design -- Create high-quality database
structures, generated automatically, following
standard best-practice design methodologies
* Documentation -- Generate high-quality, detailed
reports for documenting existing database
structures
* Database Redesign -- Take existing databases,
re-design the model, and generate the new design
SQL
* Database Migration -- Generate out existing
database structures to a new database platform for
migration or copy to a different database
AGENDA:
* Overview of Data Modeling
* Brief product overview and benefits
* Functionality demonstration
-- Create ER diagrams and generate SQL scripts
-- Reverse engineer
-- Add self-relationship, use rolenames, DDL
preview
-- Data flow diagrams
* Overcoming common data modeling mistakes
* Q&A Tags : data modeling database developer designer administrator quest software toad modeler management |
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Affichage : 21641
Durée : 3493 s |
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