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| Wii Opera SDK Real-Time Raycasting FPS Test |
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This is a test of real-time raycasting and
lighting by the Wii Opera SDK, a popular
JavaScript software library to allow developers to
create advanced graphics and interfaces in games
for the Nintendo Wii's Internet Channel.
The test is being run in the Opera Web browser for
Microsoft Windows XP. Graphics are all generated
through vertical scanline slices that are scaled
based on casting imaginary light rays from the
camera. Double-buffering is achieved by flipping
two canvas objects over the same screen area.
This engine is based on Wolfenstein 3D with added
abilities for a walking bounce, variable altitude,
and real-time shading. It's playable with a
keyboard on a computer or a Wii Remote (as a
pointer or controller) on the Nintendo Wii in the
Internet Channel. The engine is available for free
(non-IE) browser viewing at http://wiioperasdk.com Tags : wii opera sdk wiimote remote javascript firefox canvas html5 fps doom wolfenstein 3d raycasting raycaster raytrace |
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Affichage : 251
Durée : 49 s |
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