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Vidéos : raycasting
Comparison between PBVR and Raycasting
This video shows the LOD control of PBVR is improved according to the sub-pixel level.
Tags : irregular volume rendering raycasting kvs
Affichage : 122 Durée : 124 s
zune raycasting demo
zune raycasting demo with gazillion sprites
Tags : zune raycasting demo with gazillion sprites
Affichage : 303 Durée : 32 s
Raycasting Demo
Raycasting Lua script for GMod 9
Tags : gmod lua garry
Affichage : 1875 Durée : 21 s
青山(Ray casting based terrain rendering)
1024X1024 size 的 Height map and Texture map (With fog effect)
Tags : terrain rendering
Affichage : 57 Durée : 101 s
Rendering result of backy ball using the voume ray-casting
Rendering result of backy ball (1.25M tet.) using the voume ray-casting.
Tags : irregular volume rendering ray casting visualization kvs
Affichage : 222 Durée : 15 s
夏威夷地形(Ray-casting based terrain rendering)
用512X512大小的 Height map 以及 Texture map
Tags : terrain rendering
Affichage : 26 Durée : 46 s
zune raycasting demo no lag
zune raycasting demo no lag
Tags : zune raycasting demo no lag
Affichage : 269 Durée : 80 s
Wii Opera SDK Real-Time Raycasting FPS Test
This is a test of real-time raycasting and lighting by the Wii Opera SDK, a popular JavaScript software library to allow developers to create advanced graphics and interfaces in games for the Nintendo Wii's Internet Channel. The test is being run in the Opera Web browser for Microsoft Windows XP. Graphics are all generated through vertical scanline slices that are scaled based on casting imaginary light rays from the camera. Double-buffering is achieved by flipping two canvas objects over the same screen area. This engine is based on Wolfenstein 3D with added abilities for a walking bounce, variable altitude, and real-time shading. It's playable with a keyboard on a computer or a Wii Remote (as a pointer or controller) on the Nintendo Wii in the Internet Channel. The engine is available for free (non-IE) browser viewing at http://wiioperasdk.com
Tags : wii opera sdk wiimote remote javascript firefox canvas html5 fps doom wolfenstein 3d raycasting raycaster raytrace
Affichage : 251 Durée : 49 s
Radiografia Tomografia Industrial 3D- Testemunho de concreto
Este vídeo mostra as imagens do processo de reconstrução da tomografia 3D de uma amostra de testemunho de concreto (Radiografia, Tomografia 2d e 3D). Na reconstrução 3D (ray casting) pode-se visualizar toda a amostra ou apenas as pedar que compõem o testemunho. O estudo visa verificar penetração de água no material. Utilizou-se para a reconstrução 3D a biblioteca VTK. Contato: walmor.godoi@gmail.com
Tags : Tomography Tomografia Radiografia Industrial Ray Casting VTK
Affichage : 959 Durée : 169 s
correct OpenGL water refraction
Physically correct opengl water refraction, using geometry and fragment shaders and raycasting.
Tags : opengl geometry shader glsl fragment water refraction raycasting
Affichage : 1307 Durée : 95 s

 

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