|
|
 |
|
|
| The Secret History of Silicon Valley |
 |
Google Tech Talks
December, 18 2007
How Stanford the CIA/NSA Built the Valley We Know
Today
How much does an average Googler know about the
history of the place
he works in? Silicon Valley.
Come and test your knowledge. I have seen this
talk and I assure you -
even seasoned Silicon Valley
veterans will find this story interesting. Silicon
Valley entrepreneur
Steve Blank will talk about how
World War II set the stage for the creation and
explosive growth of
Silicon Valley, and the role of
Frederick Terman and Stanford in working with
government agencies
(including the CIA and the
National Security Agency) to set up companies in
this area that
sparked the creation of hundreds
of other enterprises.
Speaker: Steve Blank
Steve Blank spent nearly 30 years as founder and
executive of high
tech companies in Silicon Valley,
most recently the enterprise software firm
E.piphany. He has been
involved in or co-founded eight
Silicon Valley startups, ranging from
semiconductors to video games,
and personal computers to
supercomputers. He teaches entrepreneurship at
U.C. Berkeley's Haas
School of Business,
Columbia University and Stanford's Graduate School
of Engineering. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
|
Affichage : 80680
Durée : 3391 s |
| [Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos |
 |
http://www.unseen64.net
source: http://www.navgtr.org/
"Nintendo 64 is the culmination of work by
Nintendo, Silicon Graphics, and MIPS Technologies.
The SGI-based system design that ended up in the
Nintendo 64 was originally offered to Tom
Kalinske, then CEO of Sega of America by James H.
Clark, founder of Silicon Graphics. SGI had
recently bought out MIPS Technologies and the two
companies had worked together to create a low-cost
CPU/3D GPU combo that they thought would be ideal
for the console market. A Sega of Japan hardware
team was sent to evaluate the chip's capabilities
and they found some faults which MIPS subsequently
solved. However, Sega of Japan ultimately decided
against SGI's design, apparently in part due to
internal problems between Sega of Japan and Sega
of America.
In the early stages of development the Nintendo 64
was referred to by the code name "Project
Reality"[3]. This monicker came from the
speculation within Nintendo that the console could
produce CGI on par with then-current
supercomputers. When unveiled to the public on
November 24, 1995, the console was introduced as
the Nintendo Ultra 64[4] at the 7th Annual
Shoshinkai Software Exhibition in Japan." -
[wikipedia] Tags : nintendo 64 ultra silicon graphics tech demo shark proto beta 1994 Wii DS GameCube N64 Mario Super NES 1995 Zelda |
|
Affichage : 131371
Durée : 213 s |
|
|
|
|
|
|
|
|
|
|
 |
| |
|