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| PhotoTechEDU Day 29: Photographing VR Panoramas |
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Google Tech Talks
October, 17 2007
ABSTRACT
Scott Highton, one of the pioneers of virtual
reality photography, will present an overview of
methods and techniques for photographing VR
panoramas. While VR panoramas have become common
for online tours in the real estate and travel
industries, where low-quality point-and-shoot
technique seems to prevail, Scott focuses on the
higher-end and higher-quality approaches that
yield memorable and evocative imagery.
Scott's talk will include discussion of the
various capture and post-production technologies
available for panoramic imaging today, as well as
a look behind the scenes at real-life VR photo
shoots
Speaker: Scott Highton
Scott Highton is one of the pioneers of virtual
reality photography. He was the first independent
photographer contracted by Apple to work with and
test QuickTime VR, as well as an early
photographic consultant and contract photographer
during the development of IPIX's PhotoBubble
technology. Specializing in photography of
extreme locations and environments, he was the
first to use both technologies underwater.
Scott has been a commercial photographer,
documentary cinematographer, and writer for close
to 30 years, and is in the process of finishing
his long-awaited book on Virtual Reality
Photography techniques. He has lectured at a
number of photo industry events, and produces the
Virtu... Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 7324
Durée : 4422 s |
| VR-Zone.com - Intel Little Falls mini-ITX power test |
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http://www.vr-zone.com managed to lay our hands on
Intel's latest Little Falls ES mini-ITX solution,
featuring their latest low power processor, the
Intel Atom. The Atom on the Little Falls is based
on the Diamondville core, clocked at 1.6Ghz and
comes with Hyperthreading technology. This is the
first time that Intel incorporated their own
chipset into their mini-ITX solution, previously
employing SiS chipset solutions with their
processors. we ran some power test on the board,
and together with our FSP Everest power supply,
7200rpm 80gb hard drive and a sata dvd-rw, it
draws roughly about 32 watts (assuming 80%
efficiency, power meter shows about 39watts) of
power. Something cool, check the video out for
more information. Tags : Intel Atom Diamondville vrzone vr-zone little falls |
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Affichage : 37171
Durée : 127 s |
| DisneyVision - Imagineering VR Lab EPCOT '94 |
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The DisneyVision / Imagineering lab that was at
EPCOT in 1994...
A bit of history on the lab: (Geeking-out a bit
here!)
The DisneyVision Lab was joint venture between
Disney Imagineering and Silicon Graphics Computer
Systems (AKA: SGI). Disney used the lab to develop
their VR app for DisneyQuest and SGI used the
opportunity to write extensions to their IRIS
Performer package and gather data for the next
generation of graphics hardware. The SGI graphics
hardware used a custom board called
"Tri-clops"...as far as I know SGI only produced 5
of them. The Tri-clops board allowed the output of
the three graphics pipes in the SGI Onyx systems
to be summed into one full rez HDTV (keep in mind
this was 1994!), stereo (120Hz) display. Due to
the rez, pixel depth and refresh rate of the HMD
(Head Mounted Display), motion sickness was a
problem and barrels were added to show for to
accommodate sick guests. Also, the temperature of
the lab was kept quite low to help minimumize the
effects the motion had on guests...a practice that
is still used today in DisneyQuest...well, the
barrels are not in use, but the temp is quite
chilly. Disney and SGI displayed DisneyVision at
the 1994 Siggraph show in Orlando.
The current VR attraction @ DisneyQuest is (as
07/98) is MUCH lower quality than that of the
EPCOT lab. Where EPCOT was running one SGI Onyx
with three graphics pipes summed into one pod, the
DisneyQuest attraction has one Onyx2 with one
graphics pipe running 4 pods. The DQ attraction
removed the Mickey Mouse hands from the edge of
the magic carpet...sad to see that touch did not
make it into the attraction. Tags : SGI Silicon Graphics |
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Affichage : 6620
Durée : 592 s |
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