|
|
 |
|
|
| PS3 NEW Sony Playstation 3 Metal Gear Solid 4 Bundle MGS4! |
 |
what about YOU gamers who still haven't taken the
next-generation plunge? To help welcome YOU into
the next-gen. gaming and the PlayStation fold,
there will be not one but two Metal Gear Solid PS3
bundles. The limited edition bundle includes the
40GB PS3 finished in gun metal gray, the new
DualShock 3 rumble controller, and--of course--a
copy of the game. Also onboard are a CD soundtrack
and an "exclusive Blu-ray Disc" with a
behind-the-scenes documentary. That limited-run
model is only available via Konami's Web site, and
will cost a whopping $600.
Thankfully, a far better alternative will be
available: the "PlayStation 3 Metal Gear Solid 4
Pack". That $500 version includes the premium 80GB
PS3 model (in the standard basic black), which
offers the flash card reader and backward
compatibility with PS2 games (both absent in the
40GB PS3 included in the Konami model). The box
also includes the DualShock 3 rumble controller,
Metal Gear Solid 4 game (sans documentary and CD),
and a voucher for a free download of the Pain
minigame from the PlayStation Store.
Thanks to the always-enthusiastic collector
market--and the exclusive availability--the $600
limited edition bundle will likely be all but
impossible to find. No matter--for the rest of us,
the mainstream $500 model is the far better choice
anyway: for $100 less than the limited edition
bundle, you're getting the better PlayStation
model, the most anticipated PS3 exclusive to date,
the new rumble controller, and one of the most
entertaining PS3 minigames thus far. It sounds
like a good deal all-around
I would like to hear your thoughts on what you
think about the new ps3 bundles. what you think
about the future of the system and what you dont
like about it so far.
The 20/60GB features everything the 80GB model
does and has one key advantage: the Emotion
Engine.
The Emotion Engine is the brains behind the PS2.
The 60GB PS3s have one built in, the 80GB version
does not. This means that the 60GB version of the
PS3 is fully backwards compatible with PS2 and
PSone games. The 80GB version is only partially
so. Both PS3s have built in WiFi and flash card
readers, allowing you to transfer photos, videos,
and music easily to the PS3.
The 80 GB PS3 is approximately 80% backwards
compatible, meaning that 1 in 5 PS2/PSone games
will not work on it. Sony has alluded to the fact
that firmware updates available via download or
game discs. That means compatibility with older
PS2 games is handled via software emulation. As
such, the 80GB PS3 will still play the vast
majority of PS2 & PS1 games but won't approach the
near 100 percent compatibility offered by the
older PS3 models. so If you only care about new
games or have limited ps2/1 games this is the
version to get. (Check out the PlayStation Web
site to check the title-by-title compatibility.)
All versions of the PlayStation 3 are solid
performers. The 60GB version is my overall pick
due to the fact that it does everything the 80GB
version does and plays more PlayStation 2 and
PSone games WITHOUT firmware downlods.
If you don't care about older PlayStation games
then the 80GB version comes with a bigger hard
drive and a free game and new rumble joy stick.
The 40gb has no backwards compatibility
For those of you with the 20/40/60gb ps3 even the
80gb ps3 and want more hard drive space, up to
500gb. heres a link on how to change your hard
drive on your ps3.
http://www.cnettv.com/9742-1_53-29032.html
Thanks for watching
AS ALWAYS BE GOOD AND STAY SAFE Tags : PS3 MGS4 COD4 BLU-RAY Dualshock Playstation backwards compatibility nintendo Wii xbox 360 psn PSP PS1 PS2 video games online sony microsoft E3 electronics gadget HDTV HDMi 80gig bundle sixaxxis Console |
|
Affichage : 28723
Durée : 264 s |
| Classic Game Room HD - PLAYSTATION 3 game console review PS3 |
 |
Classic Game Room was the FIRST classic video game
review show on the Internet in 1999. Returning in
2008 with new episodes, Classic Game Room breaks
out a review of the PLAYSTATION 3 PS3 video game
console and blu-ray player. Now the the Bluray
and HD-DVD format war are regarded as over, what
does that really mean? Does Blu-Ray have a rosey
future, or has the real format war just begun? In
the PS3 vs. Xbox 360 vs. Wii battle for video game
supremacy who will win? Some of these questions
are brought to the table in this look from the
technical side of things as the PS3. For your
hard earned dollars how good is this thing and
should you buy it or an Atari 2600? Now that the
big games like Gran Turismo Prologue and Grand
Theft Auto are upon us, should you sell a kidney
to buy a PS3? Or is the Sega Genesis still a
better game system? CGR-HD has spent some time
with the new Sony monster and has spent time with
the Xbox... so let's hear it.
Be sure to watch the original Classic Game Room
episodes. Classic Game Room was the original
classic video game review show on the Internet in
1999-2000, now on DVD. Wii, PS3, Xbox 360. Tags : playstation network ps3 playstation3 bluray format war blu ray blu-ray hd-dvd player home theater best is it the what hd |
|
Affichage : 25901
Durée : 456 s |
| ICO Playstation 1 Version [PSX Prototype - CANCELLED!] |
 |
http://www.unseen64.net
video from Shadow Of The Colossus Japanese DVD
Bonus
"Already a number of Ico's elements were in place,
and Ueda began to work with Kaido at this point to
turn the concepts expressed in the movie into a
game design for a PSone title. Their three key
points were "differentiation" (to make a game
unlike any other), "artistic presentation" (a
level of aesthetics such that any still screen of
the game would be artistic), and a "non-realistic
reality" featuring a vivid heroine who would make
the player want to be heroic.
They began to accomplish this using a method they
referred to as "subtracting design:" every element
of the game that took away from its reality was
removed. Instead of having a varied cast of
enemies with unique strengths and weaknesses, for
instance, there would be only one enemy type;
instead of a castle, its environs, and nearby
settlements, there would only be the castle and an
escape from it. They also used unconventional
hiring techniques: to put together a team capable
of realizing Ueda's vision, they hired mostly
outside of the industry to put together an initial
staff of two programmers, four artists, and one
designer in addition to Ueda and Kaido.
A movie Ueda put together during this period shows
what they had so far on the PSone version. The
lone enemy type is one of the masked, horned
soldiers present in the final game only during a
cutscene, though the horns are now on Ico rather
than Yorda. Some locations are already familiar
even at this stage; the outdoor sluice gate puzzle
is clearly recognizable, as is the waterfall area.
Full production on the game began in October 1998;
the team had made the decision to go with
hand-done key frame animation rather than motion
capture. Ueda claims that actors weren't able to
understand the situation and move appropriately,
while the key frame method allows for smoother
transition between motions. Some of the fruits of
this time are visible in a second PSone clip,
where the horned guards now have a kick maneuver
and Ico's stick weapon is in place. A couple of
elements not present in the game also appear
briefly: Ico dodges blowgun traps in the wall at
one point, and has a visible health meter while
battling the guards.
September 1999 marked a turning point for the
project. Ueda wasn't satisfied with the results
they were achieving, and became frustrated that
the hardware wasn't capable of realizing his
initial vision. He considered three options:
either canceling the project outright, altering
the design to try and finish the game on PSone, or
changing platforms. After some deliberation, the
team began converting the project for the PS2
hardware. It had a dramatic effect on the project:
their graphical problems were over, with a new
engine capable of 60 frames per second, particles,
cloth movement, and a unique lighting system.
http://www.1up.com/ Tags : ICO beta PSX Playstation PS2 shadow of the colossus wanda unreleased NICO PS3 proto |
|
Affichage : 51874
Durée : 167 s |
|
|
|
|
|
|
|
|
|
|
 |
| |
|